Re: Healing Turret
Posted: Mon Feb 06, 2017 11:30 am
Death is actually right on this one. 5 explosives can destroy a bwall, they just have to be placed in the center (I guess due to however this game calculates damage,) if you throw them high or low they are much weaker (that's why it was taking me 25 to destroy, I was throwing them high.) So beyond the inability to damage sunken D, which isn't intrinsic to cham explosives, they are fine. In fact I would nerf them by at least making the defuse chance 100%, if not allowing all classes to defuse them.perrinoia wrote:Yes. A shielded heavy should be ripped to shreds by plastic explosives.
That's what they use to destroy tanks in movies... Plastic explosives in an oiled up sock, slapped on the side of a tank or near the treads.
Futuristic plastique explosives secretly placed by an infiltrator should definitely reek havoc.
I mean, your own base is the last place you usually find your team's heavies, so plastic explosives aren't that big of a deal to them. The only people who get killed by explosives are builders trying to defuse them, chumps who just spawned and noobs repairing the gen with no clue what that flashing beacon right there is.