Chem Class
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- Posts: 118
- Joined: Sun Apr 03, 2016 6:42 am
- Location: Michigan
Chem Class
So, the invis on that class should be drastically nerfed. I feel that the fact that someone can remain invis for an entire match is insanely OP. Can we increase a cooldown timer for that so that doesn't happen? It also needs a energy reduction as there is wayyyy to much energy for them and they can stay in the air about half the time as a angel,
Re: Chem Class
The invisibility spell should consume energy from the armor, like the chameleon pack does, maybe faster. That way, a faggot would have to choose between using the chameleon pack (or flying) and invisibitching.
- <!>Tariq^
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- Posts: 118
- Joined: Sun Apr 03, 2016 6:42 am
- Location: Michigan
Re: Chem Class
perrinoia wrote:Invisible takes energy + sniper rifle takes energy = visible after shooting.
I can live with this. That would be a more realistic approach to nerfing the class. You should become exposed when you fire a shot, which would force you to time each shot and be more stealthy than they have to now
That's the most hilarious and accurate statement I have ever readThat way, a faggot would have to choose between using the chameleon pack (or flying) and invisibitching.
Re: Chem Class
YOU GUYS ARE RUINING IT FOR ME. How am I supposed to be sean avery for tribes if you do that?
LM|| RCMP*
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Head of Security
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- Posts: 118
- Joined: Sun Apr 03, 2016 6:42 am
- Location: Michigan
Re: Chem Class
zerocool wrote:YOU GUYS ARE RUINING IT FOR ME. How am I supposed to be sean avery for tribes if you do that?
Gotta get away from that Chem class. Invis sniping doesn't win games. We have got to make it more strategic. Could you imagine a whole team using Invisibility for a whole match? It takes the fun out of the game when you make it easy. It should be a more tactical permission for players to have.
Re: Chem Class
Gotta get away from that Chem class. Invis sniping doesn't win games. We have got to make it more strategic. Could you imagine a whole team using Invisibility for a whole match? It takes the fun out of the game when you make it easy. It should be a more tactical permission for players to have.
I agree