Erowid wrote:Erowid wrote:I am proposing to disable the invisibility transparency for players not using 1.41. They should still get the invisibility perk against turret detection, but should not be able to turn transparent.
If they want transparency they can play on the same level playing field as everyone else with 1.41.
bump
This is probably something we can do, not sure how great it will work with the false positives that sometimes happen when you're running a bunch of stuff in the background while playing. Wiling to try to implement it, but I will have to see how complicated it would be to add that check every time someone uses a beacon.
LunaticChick wrote:As long as we are talking about this issue, let's talk about the over-powered interceptor. Let's vote to decrease the length of time it has to fly or the number of them per game or just the sheer power of it. Having someone using it during a map, especially a small map is a game changer and have noticed ppls drop since trying to defend yourself is pretty much impossible. Yeah, you can try to snipe them if you live long enough to. IMO, this is another issue that needs addressing, just saying.
Interceptor has gone through several changes a couple patches back. It's slower than it ever was in base annihilation, but it also got more maneuverability when it comes to pointing the nose up or down. This was mainly to make it more viable on the Air maps, getting to the ground from way up high or vice versa. Pretty sure I also already slowed down the fire time compared to base Legends. OS Launcher has always been the best way to kill these with sniping them being the harder, but faster way. OS Launcher got a nerf to its speed, damage and because of the speed nerf its range as well with base Legends. This could be why they are so annoying to get rid of now. Not sure what the best fix would be really.
KILROY wrote:Another thought, APC's that can damage Air Bases, to take them out.
Not sure what you meant by this. You don't want bombers to be able to attack air bases? The best defense against bombers is probably just to snipe them since they are a larger and slower target. Deployable rocket turrets also work really well, but you need to be deploying motion sensors for them to get a lock on things. It's one of the reasons I buffed the base sensors which used to be destroyed every map all map making the deployed rocket turrets almost never function.